Skiing, meanwhile, works well with hands-free controls, allowing you to return fire as you race snowmobiles and weave between guard posts. The game is essentially an arena shooter and, while it doesn’t do a great job of disguising that, it does have some of the right ingredients to pile on the pressure with enemy types that screech as they sprint towards you in hopes of blowing themselves up or tougher, armored foes that first need to be knocked down so you can blast their power source. Most of the game’s big encounters take place in wide-open, multi-faceted environments with objectives that often ask you to hold out for a certain amount of time as the enemies pour in. We have seen this in other games but it’s expertly applied here, allowing you to carve a path through enemies before hunkering down on the floor to recharge health. nDreams does a great job of removing the fuss from the experience – taking cover is simply a matter of grabbing the edge of an object and then using your hand to lean in and out of harm’s way. Its weapons, meanwhile, are butchy and erratic, trading out precision fire for spray and pray chaos. It’s rare to play a game that feels like it was really tailor-made for Sony’s platform and its cumbersome Move controllers, but the smart use of your off-hand as a virtual joystick and a streamlined reloading system keep Fracked’s focus on the action, and not fighting a control scheme.Īs a result, Fracked pulls off some of the more agile VR combat we’ve seen whilst retaining immersion and intensity. In its best moments, Fracked is a winning mix of brains and brawn with meaty first-person combat, set to the backdrop of a remote mountain facility, that offers hot-footed gunplay finely tuned to PSVR. Let’s first focus on what works here, though, because there’s quite a lot of it. You’ll be having enough fun in Fracked that you won’t really want it to stop, but it isn’t long before it runs out of slope. Usually, I try to refrain from making a game’s length an issue in VR reviews if anything for the sake of not sounding like a broken record, but here it really is a sticking point. Most players familiar with VR shooters will get maybe three hours of gameplay out of Fracked’s eight-level campaign. It’s a brilliant, explosive campaign that scales to great heights with its arena-based firefights before plummeting downhill in breakneck skiing segments. The metaphor might be overused but Fracked really is a rollercoaster ride.
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